Reece Warrender / Wo33eR.CoM
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   •   Current Page  Â»  Portfolio : Games
 
So I have had a massive interest in games all of my life and from a young age I knew I would one day be making them (around 1993 with Zelda LTTP, if I was to guess a date). After deciding programming was for me, instead of the design route, I got myself a selection of books and signed up for a University Degree. From there on, I created the following games.

 
 

 

           

  Game Name: F.I.S.H
Made By: Reece Warrender
Date By: Early 2009
For: Learning Experience

Description:
F.I.S.H was the result of a team developed game, of which I held the role of team lead and programmer. The game is based of a puzzle based platform game in which the emphasis is on environmental manipulation, having a similar gameplay style to Lemmings. The game was presented at the University of Huddersfield, and at Game Republic competition in Sheffied.

Comment: A long and evolving process, of which the two programmers, five designers and myself managed to create a game that I am extremely proud of. The game was viewed upon favourably in the associated university module.

Download: Contact me for the download



           

  Game Name: Magic Pen
Made By: Reece Warrender
Date By: Early 2009
For: Learning Experience

Description:
Magic Pen was the result of my dissertation research, looking at augmented virtuality in video games and developing a suitable control mechanic using a household webcam. The chosen mechanic was drawing to the screen space using movement recongised from a camera.

Comment: The final product result of much research and investigation in the process of object recongition and tracking, in particular the CAMSHIFT algorithm in use with DirectX and C++.

Download: Contact me for the download



           

  Game Name: Shader Renders
Made By: Reece Warrender
Date By: Early 2009
For: Learning Experience

Description:
A few techniques developed in C++ and DirectX to show off advanced shader features such as parallax occlusion mapping, bump mapping, phong lighting, skyboxes, reflection, refraction and vertex shaders. This was completed as a side project for a university based module on GPU shaders.

Comment: Quite horrible to program, but well worth the result if completed correctly; particularly parallax occlusion mapping which can be a huge benefit to any game environment.

Download: Contact me for the download



           

  Game Name: Pew Online
Made By: Reece Warrender
Date By: Early 2007
For: Learning Experience

Description:
Pew Online was a project in which there were two weeks to complete a functioning online game. Pew Online’s main ambition was to improve our confidence in the use of C++. Features in the final game included a full UI, chat system, scoreboard, particle effects, selectable player classes, different player abilities and a character improvement system. Pew online was presented 9th March 2007 and received a 10/10 grade.

Comment: A definite challenge when considering the strict deadline, but a rewarding experience. I was extremely pleased with the final product; the effort was certainly worth it.

Download: Contact me for the download



           

  Game Name: aMazed
Made By: Reece Warrender
Date By: Early 2007
For: Learning Experience

Description:
aMazed features a fully immersive maze environment with a goal of avoiding artificial controlled enemies to reach the end of the maze. The maze takes advantage of depth first search random maze generation in a 3D environment. The algorithm has been enhanced to add additional features such as randomly placed “danger tiles” which the player must avoid. The game also includes several different enemy characters that operate with different AI instructions.

Comment: Researching and later implementing a search algorithm to create the maze was extremely enjoyable and rewarding; trying to piece different parts of a programming puzzle together is a rewarding experience.

Download: Contact me for the download



           

  Game Name: RW Engine
Made By: Reece Warrender
Date By: Late 2006
For: Learning Experience

Description:
After a crash course in C++ and DirectX programming it was time for the first assignment, creating a basic game engine. The majority of the class were importing static .x (3DSMax) enviroments that used a lot of resources and was fully rendered all of the time. Starting early i decided to implament a .BSP system (Used in Half Life 2 / Unreal / Quake) to load full enviroments that would only render what was in the current view. This worked fantastic and with my logo, menu state system (which I was highly pleased with) and the three different game states I had (1. loading .BSP enviroments, 2. Loading .x enviroments, 3. Creating a house with nothing but code - Seen in the screenshots), I was extreamly pleased with the final outcome and hand-in.

Comment: The longest, hardest and most detailed piece of work so far, finally giving me a real experiance of computer games programming. I was extreamly please with the final outcome and enjoyed the assignment.

Download: Contact me for the download



           

  Game Name: Snakes and Ladders
Made By: Reece Warrender
Date By: Mid 2006
For: Learning Experience

Description:
Out of the entire first year this project by far got the most time and hard work spent on it, even though it does not look impressive by the screenshots. After over three "all-night" experiances in the University IT labs I finally got this finished to the standard I wanted, getting myself an A in the assignment hand-in for it.

Comment: This project was written in Java and it was enjoyable to complete as it was the first game that was done in the language. Everything was drawn using code and functions instead of simply loading in pre-designed images, which was unique for myself at the hand-in.

Download: Contact me for the download



           

  Game Name: Bomberman
Made By: Reece Warrender
Date By: Mid 2006
For: Learning Experience

Description:
For the final assignment of the year we were given one of three choices for improving a game. One was a racer (which I had already improved in my own time), another was a pool game and the final choice was Bomberman. Remembering the game from my SNES days, I decided to go with Bomberman, redesigning the game from the ground up, integrating my logo, menu system, loading states and a fully features online system (with chat).

Comment: I highly enjoyed this assignment. Getting the game to work fully online, with an attractive flaw-free system was long and challenging but the end result of achieving it to a high standard was a good reward.

Download: Contact me for the download



           

  Game Name: Krazed (Final)
Made By: Reece Warrender
Date By: Mid 2006
For: Learning Experience

Description:
For my final idea (after learning, another change would be idiotic) a month before the assignment hand-in, I decided to go back to Krazed but this time follow a new single screen design. Using the mouse, movement will change the position of the players arms to allow you to shoot around the screen in any direction you would like, so shooting air or ground enemies was possible. The player could jump, crouch, shoot, bleed and die (shown in the screenshots) and there are two enemies, one which flies back and forth, and one that randomly takes a path around the level.

Comment: I was pleased with the overall game and got a great return mark for the assignment, I also learned valuable lessons on keeping track of time, being organised and sticking to set ideas and plans.

Download: Contact me for the download



           

  Game Name: Street Fighter
Made By: Reece Warrender
Date By: Early 2006
For: Learning Experience

Description:
The second idea that I decided to create for my first major assignment was the arcade classic Street Fighter. The concept and overall design for the game would work fantastic for what was required but I soon realised that the artwork required would take me a great deal of time to find, edit, clip and size. After realising this I put Street Fighter to rest.

Comment: I enjoyed creating Street Fighter and would have liked to finish it but the artwork required would have pushed me way past the deadline, and I didn't want to settle with poor graphics believing it would degrade the quality of the finished project.

Download: Contact me for the download



           

  Game Name: Krazed (unfinished)
Made By: Reece Warrender
Date By: Early 2006
For: Learning Experience

Description:
The first major assignment of the year was drawing close and learnt how important it is to stick to one design, this was later learned after I changed my mind several times. This was the first idea. Krazed would be a platform style shooting game where I would go across platform levels towards the end, with the usual random enemies and end level boss features.

Comment: I never finished the project as I eventually got interested in other ideas, I have now learnt (the hard way) to keep my progress and ideas on a straight track.

Download: Contact me for the download



           

  Game Name: Multi (unfinished)
Made By: Reece Warrender
Date By: Late 2005
For: Learning Experience

Description:
After having made a few games (seen in the pictures is Space Invaders and a racing game similar to Micro Machines, from tutorials within University with improved graphics and size made by myself) I wanted to create a menu state system so that I could re-use it to make a complete selection of games, in a single package. This is what I first created (later to be updated with every following project).

Comment: I went off and learnt the state systems on my own and I was highly pleased on how it turned out making each game far more impressive.

Download: Contact me for the download



           

  Game Name: Shuffle
Made By: Reece Warrender
Date By: Late 2005
For: Learning Experience

Description:
The first project that I finished completly. The game was based on a simple shuffle game (remember the ones from christmas crackers) where you have a scrambeled board, and must order the letters having only one space to move them around. Upon completion of the game you are told the total amount of clicks, so it has a highscore feature to add replay value. The games graphics were also done by myself.

Comment: After reading a full book I finally got the chance to practice and make my first game so I enjoyed making it.

Download: Contact me for the download



           

  Game Name: Shooter (unfinished)
Made By: Reece Warrender
Date By: Late 2005
For: Learning Experience

Description:
Just an example of the first "project" that I intented to make in the Dark Basic language. This was done in my University course of Games Programming. The games style and design was taken from any basic arcade style shooter and only features (as it was unfinished) the player and two bots, one which runs away and one which comes after you.

Comment: Nothing special to see just an example of my first planned games programming project.

Download: Contact me for the download

 

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